The Great and not so great things......

Editor
Apr 18, 2010 at 9:31 PM
well, it seems bryan is very busy at the moment as we all get from time to time.. unfortunately Ox is in a bit of a mess. BUT... theres some awesome new things in it. hes brought it back closer to XNA coding and its now VERY easy to add sprites and stuff to your project making user interfaces extremely easy to integrate. im working on reworking the default template so that it will run a blank project and we can all start fiddling again (yay!). watch this space. more news later today or tomorrow. bubzy :)
Editor
Apr 19, 2010 at 2:18 AM

http://greymatterscomic.com/oxgameengine/Template.zip

ok so.... try this out for size... im a terrible coder in practice so excuse that. but this is enough to get a project running with 406 and no hassle ( i hope)

it assumes that you have the 406 references in c:\ox game engine\ if not you will have to change the references.

Bubzy.

Apr 19, 2010 at 8:55 AM
Edited Apr 19, 2010 at 9:03 AM

On it

 

Um, I have a question... Where does one divine the version number of your current installation? Ta.

Editor
Apr 19, 2010 at 9:18 AM
Edited Apr 19, 2010 at 9:31 AM

if you are using the beta from the downloads page you are using 2.2.0.2 

aaaand ... if you are using the SVN repository you are using 406 :D 

confusing no?

 

If you dont have the SVn copy, you will need to download Tortoise SVN (other clients are available) and install it.

when u got it, make a folder somewhere that you will remember, right click on the folder and use SVN checkout. in the top window of this dialog enter this url

https://oxgameengine.svn.sourceforge.net/svnroot/oxgameengine

 

you should then be able to right click and "SVN Update" this folder

 

Apr 19, 2010 at 11:50 AM

Im SVN alredy. Not to be a pednat but I guess I'm asking: "Is there a version number embedded anywhere?"

 

Ah and your stuff didnt compile for me :(

 

I'll try again later