Jun 1, 2010 at 12:34 AM
I'm hitting some walls with XNAnimation, is there anything stopping me from using Kilowatt with an Ox project ? I assume I can just add the library as I would to an XNA project?
Jun 1, 2010 at 7:31 AM

nothing stopping you at all, you would however have to build it into the engine build in the same way that XNAnimation is in there.  it's not really something that i know much about so ill be of no help in that regard im afraid.


Jun 1, 2010 at 10:17 AM

Read the source, Luke.