Cannot find the Script File in Scripting a Scene Component sample

Jan 4, 2011 at 8:46 PM


 Scripting a Scene Component.doc and i keep getting this error at run time.

Where is it looking for the file and why can't it see it, I'm really confused. 

Jan 4, 2011 at 9:14 PM

any chance you can post your scene xml file?

Jan 4, 2011 at 11:05 PM

I was getting this error previously as well, I believe it had to do with how the Scene was named. What does your ScriptClass look like?

Jan 4, 2011 at 11:16 PM

<?xml version="1.0" encoding="utf-8"?> <SceneDocumentToken xmlns:xsi="" xmlns:xsd=""> <Components> <ComponentToken xsi:type="AmbientLightToken"> <ParentGuid xsi:nil="true" /> <Guid>21e99d9e-2d83-49da-9431-6bc743751e3a</Guid> <Name>AmbientLight:21e99d9e-2d83-49da-9431-6bc743751e3a</Name> <Position> <X>0</X> <Y>0</Y> <Z>0</Z> </Position> <Scale> <X>1</X> <Y>1</Y> <Z>1</Z> </Scale> <Orientation> <X>0</X> <Y>0</Y> <Z>0</Z> </Orientation> <OrientationPlayTime xsi:nil="true" /> <Box> <Center> <X>0</X> <Y>0</Y> <Z>0</Z> </Center> <Extent> <X>0.5</X> <Y>0.5</Y> <Z>0.5</Z> </Extent> </Box> <Color> <R>128</R> <G>128</G> <B>128</B> <A>255</A> <PackedValue>4286611584</PackedValue> </Color> </ComponentToken> <ComponentToken xsi:type="BasicModelToken"> <ParentGuid xsi:nil="true" /> <Guid>cd85b827-2590-4ec4-84ef-5a9e1184df34</Guid> <Name>BasicModel:cd85b827-2590-4ec4-84ef-5a9e1184df34</Name> <ScriptClass>Spinner</ScriptClass> <Position> <X>0</X> <Y>0</Y> <Z>-50</Z> </Position> <Scale> <X>10.625</X> <Y>10</Y> <Z>10</Z> </Scale> <Orientation> <X>0</X> <Y>0</Y> <Z>0</Z> </Orientation> <OrientationPlayTime xsi:nil="true" /> <Box> <Center> <X>0</X> <Y>0</Y> <Z>0</Z> </Center> <Extent> <X>0.5</X> <Y>0.5</Y> <Z>0.5</Z> </Extent> </Box> </ComponentToken> </Components> <Groups /> <CameraPosition> <X>0</X> <Y>0</Y> <Z>100</Z> </CameraPosition> <CameraOrientation> <X>0</X> <Y>0</Y> <Z>0</Z> </CameraOrientation> <PositionSnap>1</PositionSnap> <ScaleSnap>0.125</ScaleSnap> <OrientationSnap>15</OrientationSnap> <CreationDepth>100</CreationDepth> </SceneDocumentToken>

and the script

using Microsoft.Xna.Framework;
using Ox.Engine;
using Ox.Engine.Component;
using Ox.Engine.Utility;
using Ox.Scene;
using Ox.Scene.Component;

namespace OXSCriptTest
    /// <summary>
    /// Implements a script that controls a component.
    /// </summary>
    public class Scripting
        // TODO: If your script needs to talk with its component through a more specific type
        // than OxComponent, change ComponentsScript's generic type specifier.
        : ComponentScript<OxComponent>
     * */
    public class Spinner : ComponentScript<SceneComponent>
        private float spin;

        public Spinner(OxEngine engine, Transfer<OxComponent> component)
            : base(engine, component)
            // TODO: Put your script's initialization code here.

        protected override void Dispose(bool disposing)
            if (disposing)
                // TODO: Put your script's disposal code here.

        protected override void UpdateHook(GameTime gameTime)
            // TODO: Put your script's update code here.
            spin += 0.05f; 
            Component.Orientation  = Matrix.CreateRotationX(spin); 


Jan 5, 2011 at 7:53 PM

In your Scene file, try changing your BasicModel ScriptClass to


Currently it just says Spinner.

OXSCriptTest stands for the namespace while Spinner stands for the public class defined in the namespace.