Multi-Skinned models in a ".x" file

Apr 21, 2009 at 6:25 PM
Edited Apr 21, 2009 at 6:26 PM
Hi, I am excited that I found Ox Game Engine with a skinned model support, but something troubled me these days.
I exported my ".x" model which has multi-bones separated in 3ds max, but durning compiling, an error just like this below takes place:
"Node has more than one BoneContent child. Unable to determine which one is the skeleton root."

but the model runs well with a C++  game engine, and the transparent texture doesn't work in my project, could someone help me, and thanks a lot~~~!!
Apr 22, 2009 at 10:19 AM
Edited Apr 22, 2009 at 10:19 AM
Hi again!

Ox utilizes the XNAnimation skinning system out of the box. XNAnimation is probably quite different than what you might've using in the C++ engine. I'd say to check their discussion listing to see if someone has had a similar problem. If not, describe your problem in detail there.
Apr 26, 2009 at 5:03 PM

I had a similar problem with a skinned model that i exported with Cinema 4D.
The reason was that i grouped some bones in null objects, for example the legs and the arms.
After deleting the null objects the compiling errors disappeared but my mesh was messed up so i had to rebuild all the bones again.
Hope it helps.