Where is the water?

Oct 23, 2009 at 11:38 PM

I'm wondering:

The documentation suggests a Namespace "WaterNamespace" within Scene.Component (Scene.Component.WaterNamespace) - but there is none!

When I look at the source this Namespace and with it all its members seem to be totally missing...

What makes me curious is that water IS rendered (but without Transparency -though I changed the renderMode to Transparent)  when I add it to my scene via sceneEditor - so there HAS to be some code-representation of the serialized water. But where? ;-)

I would really love to add water from code and not just by the editor. 

Oct 24, 2009 at 3:48 PM

ok - don't bother replying anymore - found it. 

Just forgot to include Ox.Scene.Components - my fault. But it IS confusing when the API tells it would be within Ox.Scene.Components.WaterNamespace ;-)