Feb 3, 2010 at 9:02 PM

ive made a water object in the scene editor but it isnt transparent, ive copied all of the properties from the gamedemo scene onto my scene for the water but its a solid grey. any ideas ?

Feb 3, 2010 at 9:51 PM

sorry, won't be able to fix this tonight. do it ASAP tho :)

Feb 4, 2010 at 8:10 AM

Fixed in latest. Can't believe I didn't realize the water was broken...


Feb 4, 2010 at 10:22 AM

great, thanks, will try it when i get home from work.

just out of curiosity, are you working on :

LoD for the terrain at all?

volume fog?

these would be neat. :)

i am really impressed with the speed at which you fix stuff btw, awesome.


Feb 4, 2010 at 7:47 PM

not sure whats happened mate, but the scene editor is REALLY slow.

Feb 4, 2010 at 7:50 PM

Fixed. I accidentally committed with reference drawing on. Right now I'm having a hell of a bad time trying to find out why water rendering is broken in other ways. Could you test water rendering both in-editor and in-game and tell me if both are screwed up?


Feb 4, 2010 at 8:30 PM



while the editor was really slow, the game actually displayed reflections and trasparency in the water. looked nice.

this is the current incarnation of the code.

editor in bck and game in foreground


Feb 4, 2010 at 8:36 PM

Yep, that seems to be wrong on both counts.

BTW, make sure you're updating your project's content files with the new ones in the repository since you're using the source. I forgot to remind people of this :(

Feb 4, 2010 at 8:43 PM
Edited Feb 4, 2010 at 8:46 PM

Made one fix in SVN. Plz let me know if it's any better.

Also, if the editor hasn't sped up for you, just go into its Ox.xml file and set ReferenceDrawing to false.