Problems with rotating and all the stuff

Feb 6, 2010 at 3:07 PM

Hi!

I have some new questions:

I want to realize more or less exactly the same camera steering as in Assassin's Creed (in case you know it).
For this i have to rotate my player. How cann I realize a continuous rotation while "a" is pressed?
What do I have to do for rotating a certain amout of degrees? For example a 180 rotation?

 

Fabi

Editor
Feb 6, 2010 at 8:50 PM

working on it :D will post source when i have it done

Editor
Feb 7, 2010 at 12:10 AM

http://www.greymatterscomic.com/oxgameengine/OxGame9.zip

try this, dont know if this is what you meant. its kinda simple tbh, but you can change the speed and required angle in the initialisation.

bubzy.

Feb 8, 2010 at 6:00 PM

oh yeah, that is great but I forgot to say that I want to rotate a Component. But it should be easy according to your code.

 

Fabi

Coordinator
Feb 8, 2010 at 7:40 PM

If you simply want to create orientation matrices from eular angles, check out the nice Ox.Engine.Math.EularOrientation class. It's very powerful and handy.

Cheers!