Particle orientation

Feb 15, 2010 at 11:08 PM
Edited Feb 15, 2010 at 11:08 PM

Hi folks!

Iam playing around with the particle component, and gotten everything to work nicely. Except the orientation. is it possible somehow to rotate each particle individually? and not the hole emitter.


Feb 16, 2010 at 12:00 AM

Not with points sprites, no.

It's good to note that most of Ox's out-of-box components are for demonstration purposes. It is likely that a full game built with Ox will need most or all of its components built from scratch. Of course, you can white-box-modify the existing Ox components on your local machine and when you've got it working correctly, send the improved version to me for commitment to the repository. The only place where I tried to make the components themselves reasonably black-box extensible is the AnimatedModel and the StandardModel. But even those can only be just so extensible before they become overly complex.

Basically, try not to lean too heavily on the built-in components as they're not meant to be an end-all solution. To make a commercial game, be prepared to create custom components as you need them.