<?xml version="1.0"?><?xml-stylesheet type="text/xsl" href="/rss.xsl"?><rss version="2.0"><channel><title>OxGameEngine Wiki &amp; Documentation Rss Feed</title><link>http://www.codeplex.com/OxGameEngine/Wiki/View.aspx?title=Home</link><description>OxGameEngine Wiki Rss Description</description><item><title>New Comment on "Documentation"</title><link>http://oxgameengine.codeplex.com/documentation?&amp;ANCHOR#C17744</link><description>i Think is one power full game engine for XNA studio.&amp;#10;this is very cool &amp;#59;&amp;#41;</description><author>VGS3D</author><pubDate>Sat, 20 Nov 2010 23:15:55 GMT</pubDate><guid isPermaLink="false">New Comment on "Documentation" 20101120111555P</guid></item><item><title>New Comment on "Documentation"</title><link>http://oxgameengine.codeplex.com/documentation?&amp;ANCHOR#C17743</link><description>i Think is one power full game engine for XNA studio.&amp;#10;this is very cool &amp;#59;&amp;#41;</description><author>VGS3D</author><pubDate>Sat, 20 Nov 2010 23:15:54 GMT</pubDate><guid isPermaLink="false">New Comment on "Documentation" 20101120111554P</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/wikipage?version=47</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Praise for Ox&lt;/b&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;...I just have to say extremely good work with this engine, it really is awesome, and saves me a lot of time. So far It&amp;#39;s been very easy to work with, and I constantly find nice and helpful features...&amp;quot;&lt;/i&gt; - Torshall&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Need to Improve Ox?&lt;/b&gt;&lt;br /&gt;Ox is a community project. Remember that you&amp;#39;re part of the development process! If you need a particular feature implemented, pull down the source, add the feature, then send post up the changes so that I can put them into the trunk!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting the Source Code&lt;/b&gt;&lt;br /&gt;While Ox&amp;#39;s installation program is still published here at CodePlex, the source is now hosted at sourceforge.net. Find it here - &lt;b&gt;&lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Primary Features&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Optimized for the Xbox 360.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (ResourcePool, FifiPool, IQueriableCollection, Ref, Traits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized Camera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D Geometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping.&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (QuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;MouseComponent, Button, Label, TextBox, FillBar, Panel, CheckBox, RadioButton&lt;/li&gt;
&lt;li&gt;Portal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;Dialog, MessageBox, VirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;And here&amp;#39;s some screen shots :)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Sun, 07 Feb 2010 21:31:22 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20100207093122P</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/wikipage?version=46</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Praise for Ox&lt;/b&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;...I just have to say extremely good work with this engine, it really is awesome, and saves me a lot of time. So far It&amp;#39;s been very easy to work with, and I constantly find nice and helpful features...&amp;quot;&lt;/i&gt; - Torshall&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Need to Improve Ox?&lt;/b&gt;&lt;br /&gt;Ox is a community project. Remember that you&amp;#39;re part of the development process! If you need a particular feature implemented, pull down the source, add the feature, then send post up the changes so that I can put them into the trunk!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting the Source Code&lt;/b&gt;&lt;br /&gt;While Ox&amp;#39;s installation program is still published here at CodePlex, the source is now hosted at sourceforge.net. Find it here - &lt;b&gt;&lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Primary Features&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping.&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;And here&amp;#39;s some screen shots :)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Thu, 04 Feb 2010 16:49:46 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20100204044946P</guid></item><item><title>Updated Wiki: Documentation</title><link>http://oxgameengine.codeplex.com/documentation?version=3</link><description>&lt;div class="wikidoc"&gt;After installing Ox, you can find its documentation by navigating to Start &amp;gt; Programs &amp;gt; Ox Game Engine &amp;gt; Documentation or to C:\Ox Game Engine\Documentation. I suggest starting with ‘Engine Overview.doc’!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Wed, 03 Feb 2010 14:48:50 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Documentation 20100203024850P</guid></item><item><title>Updated Wiki: Documentation</title><link>http://oxgameengine.codeplex.com/documentation?version=2</link><description>&lt;div class="wikidoc"&gt;After installing Ox, you can find its documentation in C:\Ox Game Engine\Documentation or by navigating to Start &amp;gt; Programs &amp;gt; Ox Game Engine &amp;gt; Documentation. I suggest starting with ‘Engine Overview.doc’!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Wed, 03 Feb 2010 14:33:23 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Documentation 20100203023323P</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/wikipage?version=45</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Praise for Ox&lt;/b&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;...I just have to say extremely good work with this engine, it really is awesome, and saves me a lot of time. So far It&amp;#39;s been very easy to work with, and I constantly find nice and helpful features...&amp;quot;&lt;/i&gt; - Torshall&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Need to Improve Ox?&lt;/b&gt;&lt;br /&gt;Ox is a community project. Remember that you&amp;#39;re part of the development process! If you need a particular feature implemented, pull down the source, add the feature, then send post up the changes so that I can put them into the trunk!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting the Source Code&lt;/b&gt;&lt;br /&gt;While Ox&amp;#39;s installation program is still published here at CodePlex, the source is now hosted at sourceforge.net. Find it here - &lt;b&gt;&lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Primary Features&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;And here&amp;#39;s some screen shots :)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Sun, 31 Jan 2010 00:48:59 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20100131124859A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/wikipage?version=44</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting the Source Code&lt;/b&gt;&lt;br /&gt;While Ox&amp;#39;s installation program is still published here at CodePlex, the source is now hosted at sourceforge.net. Find it here - &lt;b&gt;&lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Praise for Ox&lt;/b&gt;&lt;br /&gt;&lt;i&gt;&amp;quot;...I just have to say extremely good work with this engine, it really is awesome, and saves me a lot of time. So far It&amp;#39;s been very easy to work with, and I constantly find nice and helpful features...&amp;quot;&lt;/i&gt; - Torshall&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Primary Features&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;And here&amp;#39;s some screen shots :)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Fri, 22 Jan 2010 11:26:31 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20100122112631A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/wikipage?version=43</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting the Source Code&lt;/b&gt;&lt;br /&gt;While Ox&amp;#39;s installation program is still published here at CodePlex, the source is now hosted at sourceforge.net. Find it here - &lt;b&gt;&lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Praise for Ox&lt;/b&gt;&lt;br /&gt;&lt;i&gt;...I just have to say extremely good work with this engine, it really is awesome, and saves me a lot of time. So far It&amp;#39;s been very easy to work with, and I constantly find nice and helpful features...&lt;/i&gt; - Torshall&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Primary Features&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;And here&amp;#39;s some screen shots :)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Fri, 22 Jan 2010 11:09:19 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20100122110919A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/wikipage?version=42</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Getting the Source Code&lt;/b&gt;&lt;br /&gt;While Ox&amp;#39;s installation program is still published here at CodePlex, the source is now hosted at sourceforge.net. Find it here - &lt;b&gt;&lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Praise for Ox&lt;/b&gt;&lt;br /&gt;&amp;quot;...I just have to say extremely good work with this engine, it really is awesome, and saves me a lot of time. So far It&amp;#39;s been very easy to work with, and I constantly find nice and helpful features...&amp;quot; - Torshall&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Primary Features&lt;/b&gt;
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;&lt;b&gt;And here&amp;#39;s some screen shots :)&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Fri, 22 Jan 2010 11:08:51 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20100122110851A</guid></item><item><title>Updated Wiki: Documentation</title><link>http://oxgameengine.codeplex.com/documentation?version=1</link><description>&lt;div class="wikidoc"&gt;The documentation for Ox is installed along with the engine. Just download and install the latest release, then look in Start -&amp;gt; Programs -&amp;gt;Ox Game Engine -&amp;gt; Documentation.&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Sat, 16 Jan 2010 07:57:05 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Documentation 20100116075705A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/wikipage?version=41</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox&amp;#39;s installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here&amp;#39;s some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Fri, 15 Jan 2010 02:55:20 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20100115025520A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=40</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox's installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here's some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Fri, 31 Jul 2009 00:58:23 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090731125823A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=39</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox's installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img60.imageshack.us/img60/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here's some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;More scene editor action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img185.imageshack.us/img185/8874/updatededitor.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Fri, 31 Jul 2009 00:41:50 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090731124150A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=38</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox's installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img441.imageshack.us/img441/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here's some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;More scene editor action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img185.imageshack.us/img185/8874/updatededitor.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Thu, 30 Jul 2009 22:08:04 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090730100804P</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=37</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox's installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img441.imageshack.us/img441/285/smallwardtest.png" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img185.imageshack.us/img185/8874/updatededitor.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here's some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;&lt;div class="ClearBoth"&gt;&lt;/div&gt;</description><author>bryanedds</author><pubDate>Thu, 30 Jul 2009 22:07:01 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090730100701P</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=36</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox's installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img185.imageshack.us/img185/8874/updatededitor.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Composition-based design using &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here's some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;</description><author>bryanedds</author><pubDate>Thu, 18 Jun 2009 07:28:00 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090618072800A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=35</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox's installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img185.imageshack.us/img185/8874/updatededitor.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Composition-based design based on &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here's some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;</description><author>bryanedds</author><pubDate>Mon, 01 Jun 2009 07:02:16 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090601070216A</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=34</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox's installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img185.imageshack.us/img185/8874/updatededitor.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Composition-based design based on &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;ISong and ISongPlayer for your looping / changing game music.&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here's some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;</description><author>bryanedds</author><pubDate>Tue, 05 May 2009 21:28:22 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090505092822P</guid></item><item><title>Updated Wiki: Home</title><link>http://oxgameengine.codeplex.com/Wiki/View.aspx?title=Home&amp;version=33</link><description>&lt;div class="wikidoc"&gt;&lt;b&gt;Project Description&lt;/b&gt;&lt;br /&gt;Ox is a mature 3D XNA game engine ready for use in your free or commercial project. It features a 3D scene system with a visual scene editor, a 2D gui system &amp;#40;also with its own editor&amp;#41;, JigLibX physics, fully-integrated XNAnimation animation system, and C&amp;#35; game scripting system.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;While Ox's installation program is still published here at CodePlex, the source is now hosted at sourceforge.net.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Find the source here - &lt;a href="https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360" class="externalLink"&gt;https://sourceforge.net/scm/?type=svn&amp;amp;group_id=256360&lt;span class="externalLinkIcon"&gt;&lt;/span&gt;&lt;/a&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scroll down for the features list.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img185.imageshack.us/img185/8874/updatededitor.png" /&gt;&lt;br /&gt;&lt;br /&gt;Feature List:
&lt;ul&gt;&lt;li&gt;Component-based design based on &amp;quot;Components&amp;quot; and &amp;quot;Subcomponents&amp;quot;.&lt;/li&gt;
&lt;li&gt;Automatic content / component management system using &amp;quot;Domains&amp;quot;.&lt;/li&gt;
&lt;li&gt;Advanced, query-able scene system with optional quad or octree culling.&lt;/li&gt;
&lt;li&gt;Intuitive and natural C# scripting system.&lt;/li&gt;
&lt;li&gt;Data-driven editing systems via -
&lt;ul&gt;&lt;li&gt;Visual GUI editor.&lt;/li&gt;
&lt;li&gt;Visual scene editor.&lt;/li&gt;
&lt;li&gt;Generalized game object editor.&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;Editor extension / customization framework.&lt;/li&gt;
&lt;li&gt;Engine extension / customization framework.&lt;/li&gt;
&lt;li&gt;Highly optimized for the Xbox.&lt;/li&gt;
&lt;li&gt;Various useful game utilities (IResourcePool, IFifiPool, IQueriableCollection, IDataBank, IRef, ITraits, etc.)&lt;/li&gt;
&lt;li&gt;ISong and ISongPlayer for your looping / changing game music.&lt;/li&gt;
&lt;li&gt;Generalized ICamera system with FOV and orthographic implementations.&lt;/li&gt;
&lt;li&gt;An abstract vertex system for building...&lt;/li&gt;
&lt;li&gt;Abstract 3D IGeometry.&lt;/li&gt;
&lt;li&gt;ManagedRenderTarget system for abstracting out RenderTarget and its operations.&lt;/li&gt;
&lt;li&gt;Simple geometric primitives for quads, height maps, and boxes.&lt;/li&gt;
&lt;li&gt;Static mutli-textured terrain.&lt;/li&gt;
&lt;li&gt;Directional, ambient and point lighting.&lt;/li&gt;
&lt;li&gt;Directional shadow mapping with optional soft shadows (currently not working on the Xbox though).&lt;/li&gt;
&lt;li&gt;Fast PointSprite particle system.&lt;/li&gt;
&lt;li&gt;Skybox system.&lt;/li&gt;
&lt;li&gt;Reflective water with normal mapped waves.&lt;/li&gt;
&lt;li&gt;Event-driven gui system with -
&lt;ul&gt;&lt;li&gt;Capability to be driven with mouse / keyboard and the game pad&lt;/li&gt;
&lt;li&gt;Optimized batched sprite drawing system (IQuickSprite)&lt;/li&gt;
&lt;li&gt;Dynamically skinnable component system.&lt;/li&gt;
&lt;li&gt;IMouseComponent, IButton, ILabel, ITextBox, IFillBar, IPanel, ICheckBox, IRadioButton&lt;/li&gt;
&lt;li&gt;IPortal (for connecting the gui system to your game play)&lt;/li&gt;
&lt;li&gt;IDialog, IMessageBox, IVirtualKeyboard&lt;/li&gt;&lt;/ul&gt;&lt;/li&gt;
&lt;li&gt;A few simple demos, one of which is purely editor and script-driven.&lt;/li&gt;&lt;/ul&gt;
&lt;br /&gt;And here's some screen shots :)&lt;br /&gt;&lt;br /&gt;The scene editor in action -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/8264/sceneeditorih4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The gui editor getting down -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img12.imageshack.us/img12/5453/guieditorkk0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The general editor looking plain, but useful -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img13.imageshack.us/img13/5323/generaleditorab6.png" /&gt;&lt;br /&gt;&lt;br /&gt;The JigLibX getting... jiggy with it?&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img7.imageshack.us/img7/5839/jiglibxvt4.png" /&gt;&lt;br /&gt;&lt;br /&gt;The XNAnimation exemplifying its bad self -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img5.imageshack.us/img5/5352/skinnedmodelyz2.png" /&gt;&lt;br /&gt;&lt;br /&gt;The water making waves -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img9.imageshack.us/img9/8137/waterob0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The shadows going soft -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img14.imageshack.us/img14/5809/shadowsxd0.png" /&gt;&lt;br /&gt;&lt;br /&gt;The normal mapping materializing -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img19.imageshack.us/img19/3625/normalmappingpg5.png" /&gt;&lt;br /&gt;&lt;br /&gt;The particles doing their part -&lt;br /&gt;&lt;br /&gt;&lt;img src="http://img18.imageshack.us/img18/7264/particlesfv1.png" /&gt;&lt;br /&gt;&lt;br /&gt;Please check out the latest release of Ox to see if it can be useful for your project!&lt;/div&gt;</description><author>bryanedds</author><pubDate>Tue, 21 Apr 2009 08:22:28 GMT</pubDate><guid isPermaLink="false">Updated Wiki: Home 20090421082228A</guid></item></channel></rss>