Release 9 - The Re-refactoring

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Downloads: 44
Released: Feb 28, 2008
Updated: Feb 28, 2008 by bryanedds
Dev status: -not yet defined by owner-

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Source Code Ox
source code, 23225K, uploaded Feb 28, 2008 - 44 downloads

Release Notes

So back in release 7 or so, I incorrectly came to the conclusion that scene nodes should be purely visual objects. This was wrong. So I refactored out that idea, and have now split scene nodes into two objects, SceneNode and SceneObject. SceneNode has a many to one relationship with SceneObject, which allows the type of flexibility I've been trying to achieve for a while.

Next release will finally be in XNA 2.0! Also, I'm going to have object mounting in the next release for physics. Or, I might just integrate JigLibX instead (preferred)! After that, I will probably implement a generalized ABT module for quick culling which works for indoor AND outdoor scenes.

Lots of stuff coming up! Still a while before Ox will be useful though...

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