Release 18 - Particles!

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Downloads: 27
Released: Jun 11, 2008
Updated: Jun 11, 2008 by bryanedds
Dev status: -not yet defined by owner-

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Source Code Ox
source code, 15405K, uploaded Jun 11, 2008 - 27 downloads

Release Notes

I figured every game needs particles, eh?

The particle system is based on delegates, so it should be completely flexible for whatever type of particles you need. Right now particles are built on top of point sprites. For this reason, some features of particles (such as rotation, animation, etc) are not implemented. But the point sprites will be replaced with quads soon, so don't worry too much for now.

The way that bounding boxes are calculated for TransformNodes has changed, as has the ITransformNode interface. I hope you won't find the changes cause too much disruption in your code base. Ox is better off for the change, at least.


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