Release 23 - More Unified Lighting

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Downloads: 22
Released: Jun 16, 2008
Updated: Jun 16, 2008 by bryanedds
Dev status: -not yet defined by owner-

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Source Code Ox
source code, 23164K, uploaded Jun 16, 2008 - 22 downloads

Release Notes

I've now got XNA Model's working more closely with the lighting model.

The biggest change you'll have to consider in this release is the fact the lighting is not longer enabled by default. So make sure to update any code that depends on this default value.

I'm not sure what else I can do to further unify the lighting in Ox's somewhat disparate parts. I am thinking about trying to modify the MD5 shader further to use multiple point lights, and modify the XNAnimation engine itself. But when working with pieces that are so drastically different, progress can be pretty difficult.

Anywho, I'll be working on these issues as well as implementing shadows properly for the next release, which will probably be a few days away. I also need to clean up the demo codes as well as it is getting rather messy.


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