Release 68 - Some MORE Fixes

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Downloads: 123
Released: Feb 4, 2010
Updated: Feb 6, 2010 by bryanedds
Dev status: Stable Help Icon

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Application Ox Game Engine
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Release Notes

ANOTHER UPDATE NOTE: I've solved yet another issue, this time with scale still being applied hierarchically. If you downloaded version or, go ahead and install the new release. Sorry for the problems - we'll have them ironed out eventually I promise :)

I split the Transform concept into two separate ones - TransformScaled and TransformUnscaled. This allow me to avoid inheriting scales in object hierarchies.

There had been a landslide of problems caused by Ox installing in different places depending on whether you are using 32-bit or 64-bit Windows. So now I'm trying to eliminate those problems by forcing Ox to install in the root directory. It's tacky, but we're low budget here in open source land :)

If you're an existing user, make sure to remap your project references to C:\Ox Game Engine\References\... to keep your projects building.

NOTE TO EXISTING USERS: Be sure to use the newest content files distributed with the release. If you have an existing Ox Game Engine project, make an additional new one and copy the new content files over. I hope to find a way to automated this in the future.

I implemented bone mounting of objects. Just set the held object's Parent to a boned model of some sort then set held object's MountPoint property to the desired bone index PLUS 1. This can be done in the scene editor by dragging an object on top of the name of the desired parent and, if needed, setting the child object's Position to 0,0,0.

Shadows should be working on Xbox now too :)
Fixed ConstructionToken null parameter bug (head slap!).
Made script disposal result in disposal of its component.
Removed ReplaceService.
Fixed OxEngine build error on Xbox 360.
Made engine install to C:\ instead of C:\Program Files (???).
Fixed bug in ProxyMemberProperty synchronization.
Fixed broken water rendering.
Fixed fogging inconsistency in XNAnimation.
Added EmissiveColor to AnimatedModel.

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