Water Reflection Rendering Incorrect from Certain Angles


I'm hoping to solve this problem easily, but I need a video card with Shader Model 3.0 to do it :(


simonjohnroberts wrote Apr 16, 2010 at 1:39 AM

PCI Express or AGP?

bryanedds wrote Apr 20, 2010 at 1:10 AM

hey simon,

AGP, actually. Do you have one lying around, perhaps? ;)

bryanedds wrote Apr 21, 2010 at 2:08 AM

I managed to get water rendering working from most angles again in r414. The only angle at which it doesn't work is when looking directly down. This is because by the time the existing camera manipulation information gets to the water rendering, it is stripped of the original data needed reflect the camera properly when looking down. This can only be solved by refactoring the camera system with a dynamic interface.

wrote Feb 14, 2013 at 8:15 PM