General, Gui, Scene editor all crash.
Windows 7, 64 bit. VS 2010 Ultimate, .NET 4.0
Description:
Stopped working
Problem signature:
Problem Event Name: APPCRASH
Application Name: GeneralE...
Id #9463 | Release:
None
| Updated: Apr 30 at 9:37 PM by stack_and_heap | Created: Jun 20, 2012 at 8:16 PM by Falcubar
Hi, i've downloaded the ox engine intalled it with out any errors but when I try to launch any of the editors it's returned an windows error telling me that the file could not be launched.
Any idea...
Id #7775 | Release:
None
| Updated: Feb 14 at 7:15 PM by leviMoura | Created: Jan 6, 2011 at 8:43 AM by leviMoura
You have a "previousButton" instead of a backButton for the initial example and for the full listing you have nextButton instead of back button.
Id #7059 | Release:
None
| Updated: Feb 14 at 7:15 PM by Terrance | Created: Aug 3, 2010 at 12:46 AM by Terrance
I can use WASD and other hotkeys to control the camera even when the application isn't in focus. As I am typing this message, the camera in the scene editor is just flying all over the place.
Id #6945 | Release:
None
| Updated: Feb 14 at 7:15 PM by olenikm | Created: Jul 4, 2010 at 8:02 PM by olenikm
Work-around: Don't use the skybox component in an orthographic view. Instead, roll your own skybox component that works in orthographic view.
Id #6413 | Release:
None
| Updated: Feb 14 at 7:15 PM by bryanedds | Created: Apr 21, 2010 at 8:58 AM by bryanedds
Version: Ox Game Engine 2.2.2.0 Beta.msi (downloaded 2010/04/02).
I've got a weird Windows XP setup I know. My PC has no C: drive, OS is installed on F:
Most installers have no issue with this, but...
Id #6271 | Release:
None
| Updated: Feb 14 at 7:15 PM by bryanedds | Created: Apr 5, 2010 at 8:23 AM by Julienv42
I'm hoping to solve this problem easily, but I need a video card with Shader Model 3.0 to do it :(
Id #6122 | Release:
None
| Updated: Feb 14 at 7:15 PM by bryanedds | Created: Mar 4, 2010 at 1:08 PM by bryanedds
I've tried just about everything to get XNAnimation to give up the world transform of a bone, but nothing seem to work completely correctly. It looks like XNAnimation itself is going to have to be ...
Id #5956 | Release:
None
| Updated: Feb 14 at 7:15 PM by bryanedds | Created: Feb 6, 2010 at 12:07 AM by bryanedds